Virtual Reality Workshop

Virtual Reality

Virtual Reality can be a powerful tool allowing us to give students experiences they might not otherwise be able to experience.

If you'd like to access resources from the Virtual Reality Workshop, you can find them in this folder:  VR - Workshop Resources.

What is Augmented Reality (AR)?

Augmented reality is the use of technology to overlay or superimpose computer-generated images over a real-world view.  This can be accomplished with wearables such as Google Glass or through mobile devices such as your smart phone.  Aside from creating engaging new ways to interact with content, it can allow the connection between geo-located data to real-world coordinates.  The applications are numerous!

Many entertainment-based applications are emerging such as PokemonGo or the use of overlaid data and images in sports broadcasts.  However, emerging technologies such as Microsoft’s Hololens are promising new ways to both work and play.

Here are some great VR apps that you can use with students in your classroom today:


Elements 4D/Anatomy 4D



What Is Virtual Reality (VR)?

One of the hottest new technologies to hit the scene is virtual reality (VR).  Often dreamed about in science fiction books and film, this technology is quickly becoming a reality.  In the past, computers simply lacked the power to affordably produce compelling VR experiences that were both believable and didn’t result in disorienting motion sickness.  However, today, that’s no longer the case.  In addition to mobile, phone-based VR options like the GearVR, high-end immersive experiences are becoming mainstream with head-mounted displays (HMDs) such as the Oculus Rift, the HTC Vive, and the Playstation VR.

Though initially targeted as consumer entertainment devices, their application for educational use is quickly becoming apparent.  With VR we can give learners experiences that are otherwise cost-prohibitive or even impossible in the real world.  Imagine taking students scuba diving to see a blue whale up close.  Imagine taking them on a field trip to see the pyramids in Egypt.  Now imagine taking them back in time to the height of the Egyptian empire as they were being built!  What if you could take students to orbit Jupiter or pass through the rings of Saturn?  The places and experiences we can give them are unlimited.

Now, imagine what students might create with this powerful tool!  With tools like Google’s Tilt Brush or Vivecraft, a version of the popular Minecraft, modified for VR, students can create, design, and build anything!  This is a powerful and immersive tool for creativity and digital storytelling.

Experiences in the Meadowview VR Space

So, what sort of experiences are possible?  Here’s a list of experiences, sorted by subject area, by our partners at


When looking for experiences for your students, note that we have access to the HTC Vive headset.

Here are just a few of the great experiences available to you and your students:

Development of the VR Space

The development of the VR Space at Meadowview was part of our partnership with, an organization researching how students learn and how technology like VR can impact learning.  Likewise, we created the space as part of our Media Center makeover, converting a book storage closet into this innovative and inviting space for students.

You can see more before and after pictures of the VR Space as well as pics of people experiencing it in this Google Photos Album.

Using the VR Space

To use the VR Space, contact Mrs. Ray to schedule a time for you and your class to visit.  She is also happy to help you plan around the experience with coordinating media activities for your students while small groups rotate through the room.


Please review the expectations for the use of the space.  Safety is important!

Want to know how the controllers work?  See this cheat sheet.

Download a flyer here.